AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games on Android in Germany: Q2 2022
Discover the performance trends of the top 5 sandbox-like games on Android in Germany during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the performance of the top sandbox-like games on Android in Germany revealed interesting trends. Here’s a detailed look at the weekly downloads, revenue, and active users for Roblox, Minecraft Trial, Block Crazy Robo World, PK XD: Fun, friends & games, and Rec Room - Play with friends!.
Roblox from Roblox Corporation experienced a steady increase in weekly revenue, peaking at approximately $196K in mid-April and ending the quarter at about $183K. Weekly downloads showed a peak at around 32K mid-April, but saw a general decline, settling at around 23K by the end of June. Active users saw a slight increase overall, starting at approximately 1.46M and ending the quarter at 1.58M.
Minecraft Trial from Mojang had consistent weekly downloads, ranging from about 8.5K to 12.2K, with a noticeable dip in late April. Weekly active users remained stable throughout the quarter, starting at about 106K and ending at approximately the same number.
Block Crazy Robo World from Craft Trending Studio saw fluctuating weekly downloads, peaking at around 20.5K at the beginning of June but dropping to about 4.4K by the end of the month. Active users also showed variability, starting at around 22.3K, peaking at approximately 32.5K in early June, and ending the quarter at around 13.8K.
PK XD: Fun, friends & games from Afterverse Games had a stable weekly revenue, ranging between $2.6K and $3.4K, with a slight peak in mid-June. Weekly downloads showed a general downward trend, starting at around 14.8K and ending at approximately 4.7K. Active users were relatively stable, starting at about 86.5K and ending the quarter at around 75.2K.
Rec Room - Play with friends! from Rec Room showed a gradual increase in weekly revenue, peaking at approximately $187 in early June. Weekly downloads saw a significant decline, starting at around 18K and dropping to about 2.9K by the end of June. Active users followed a similar trend, starting at about 32.5K and ending at approximately 14.4K.
These insights highlight the dynamic nature of the sandbox game market in Germany. For more detailed analysis and data, visit Sensor Tower.